Photogrammetry
Beyond traditional photography, Ash specializes in creating digital twins of real-world environments through cutting-edge photogrammetry and LiDAR scanning. By leveraging these advanced techniques, he produces highly detailed 3D models optimized for virtual production, video games, and immersive experiences. Ash combines high-resolution drone imagery, robotics, and Epic Games' Reality Capture to efficiently generate assets that are production-ready for VFX, virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications.
His deep expertise in both photogrammetry and cinema robotics enables him to streamline workflows, significantly reducing turnaround time while maintaining the highest quality. Ash’s mastery of these technologies ensures seamless integration of 3D assets into today's fast-paced production environments, making him a valuable asset for any project looking to push the boundaries of visual storytelling.
One of Ash's standout recent projects is the comprehensive capture and digital recreation of USC's Robert Zemeckis Center for Digital Arts. Using a custom drone setup, Ash meticulously scanned the entire complex, transforming it into an ultra-accurate 3D model. This digital twin became the cornerstone for a virtual pitch presentation, illustrating an ambitious expansion of the facility. The project not only showcased Ash's deep expertise in photogrammetry and aerial scanning but also highlighted his ability to bring real-world structures into digital formats with precision and efficiency.
Beyond virtual production, the 3D model was instrumental in developing a tailored presentation deck for potential benefactors of the School of Cinematic Arts, seamlessly blending storytelling and technology. This project underscores Ash’s unique skillset in translating complex, physical environments into digital assets for high-stakes media applications, reinforcing his role as a leader in this cutting-edge field.